Welcome to my portfolio. Here you can check out my favorite work within post-production, music, game audio and other work
Post-production
European Young chef Award - Sander Mollerup
I worked on a promotional video about the chef Sander Mollerup for his upcoming participation i the competition European Young Chef Award. Fenomenal Productions and Grain Media handled the visual side while I worked on the scoring and sound. Even though my original score did not make it into the final version, I’m really happy about my work on the project especially since it’s one of my first sound design projects.
My work on the project: Writing and composing the music and doing all the sound design. My music is not included in the final version.
Blue Velvet Re-design
With two classmates I made an alternative take on the sound design, foley and music for the movie Blue Velvet (1986) by David Lynch. We worked on the scene where the main character, Jeffrey Beaumont, goes to see his dad at the hospital. On the way home, he finds a human ear in the woods.
My work on the project:
Sound design, foley and mixing
UTV Action Re-design
With my study group we made a sound re-design of an action trailer. The promo video is for a TV network. I particularly worked on the FX sound for glass breaking, the rocket impact and the logo presentation.
Chuchel Re-design
I made the sound design and music for this very short animation from the video game Chuchel. The goal was to try and implement humor in sound design. Which sounds are immediately funny when you hear them? And how do you create a story from a 9-second animation video?
Music
I’m truly grateful to have been part of the incredible short film Among Ghosts (Iblandt spøgelser), directed by Mads Mathiesen. From the early stages of production, I collaborated closely with Mads to craft a unique and original score. The entire soundtrack consists of source music—heard within the film’s world—which posed an unusual challenge: the music had to sound intentionally amateur, as it is performed by the film’s characters themselves.
My contribution:
Writing and composing the film score, directing the musicians while also being a performing musician myself, mixing and mastering.
I was invited by Trapholt Museum to create original music for the showcase video of their exhibition TID 8098:30, a project directed by artist Kristine Mandsberg.
For the video, the museum asked for music that felt dreamy, exploratory and interprets the concept of time. I sampled different bells and clocks – sounds associated with time. The score has a slow-motion feel to it and I experimented a lot with reversing samples to create interesting new texture and to emphasize the aspect of time.
My contribution:
Writing and producing the music, sound design, mixing and mastering.
Music for European Young chef Award - Sander Mollerup
I worked on a promotional video about the chef Sander Mollerup for his upcoming participation i the competition European Young Chef Award. Fenomenal productions and Grain Media handled the visual side while I worked on the scoring and sound. Even though my original score did not
My work on the project: Writing and composing the score and doing all the sound design.
Giv Slip - Short Film
Along with two other musicians I made the music score for the short film Giv slip. The short film is directed by Valentin Marcus Andersen and produced by Laura Pezzi.
I had the pleasure of writing the film score where the other musicians wrote the needle drop tracks in the movie. The score is very ambient and cinematic with a lot of emotion and it was fun to experiment with how simple you can write a soundtrack with it still having a strong emotional impact on the audience.
My contribution:
– Composing and writing the score
– Producing and sound design
– Mixing and mastering
Breakout (Tæft Remix)
This is an example of what kind of music I make in my spare time. My friend, Rune Rainhard Zacho, who’s also a musician and producer, has made this incredible album called ‘Walkthrough’. To pay homage, I then made a remix of his songs called ‘Breakout’.
Have a listen and enjoy!
Game Audio
This is my biggest game project so far, created entirely on my own with a focus on music and sound design. Along the way, I also learned Unity, FMOD, and C# to bring it all together.
About the Game
In a dystopian near future ruled by tech giants, you play as a hacker — a futuristic Robin Hood — infiltrating SkyCorp to dismantle their oppressive regime. Sneak through neon-lit environments, hack systems, and avoid detection to succeed.
Sound & Music
I built a dynamic soundscape in FMOD, with adaptive ambiences, random 3D events, and seamless transitions that make the world feel alive. The music system evolves with as the player progresses, driving tension and supporting the dark atmosphere. Most of the score is synthesis-based, designed to reflect both the stealth and sci-fi elements of my game.
Gameplay video of CRYPTOHACKER






My contribution:
Game design, Coding, Music, Sound design, Sound implementation in FMOD, Post-processing, Mixing
↓ Try out the game yourself on Itch.io ↓
On Ape’s Journey, I worked as composer, sound designer, and audio programmer in Wwise, creating the entire audio experience together with two classmates. We explored 3D audio and Dolby Atmos mixing, recorded authentic ambiences with an ambisonics microphone at forests and Koldinghus castle, and designed immersive foley, spells, and music.
My role included composing a dynamic medieval-inspired score and implementing all audio systems in Wwise, bringing the game world to life with depth, atmosphere, and interactivity.







My contribution:
Sound design, music, sound implementation in Wwise, mixing
Rytmos - Sound Re-design
My re-design of the trailer for the videogame Rytmos. Along with composing the music I made all the game audio that you hear in the trailer.
My contribution:
– Sound re-design
– Writing and producing the music
– Mixing and mastering
Drone Simulator - First Game in Unity
During the class ‘Game Audio’ on my 4th semester, we learned how to make our own games in Unity and also learned how to code in C#.
To practice our skills in game audio, we launched a little 48 hour game jam. During these two days, I made my first game from scratch in Unity.
It ended up being a small fun minigame about a drone flying through hoops and avoiding deadly rockets.
It’s called Drone Simulator and you can try it out for yourself. by clicking the button bellow.
Podcast
Sagn fra Koldinghus: Dødsdanserne
This podcast was produced as part of a collaboration with Koldinghus, where we as students worked closely with the client. Throughout the process, we practiced our journalistic skills, developed interviewing techniques, and refined our abilities in recording and sound design. The result is an immersive audio experience that combines history, myth, and mystery. I’m especially proud of how I designed the intro of the episode, placing the listener back in time where the story took place.
In this episode of Sagn fra Koldinghus, we explore the mysterious deaths of young women who collapsed while dancing in the grand hall of Koldinghus Castle between 1587 and 1597. Through the story of Christine Rosenkrands, our main character Gustav embarks on a journey to uncover the truth behind these strange events, leaving the listener caught between legend and reality.
My contribution:
Journalism, script-writing, sound design, field recording
Moment Interview
At Sonic College, we’ve spent a lot of time learning how to create engaging podcasts and mastering the tools of a journalist, so we can produce shows that not only tell great stories but also sound amazing. As part of our training, we explored different interview and podcast formats, including the “moment interview,” where we asked classmates to share short but impactful stories from their lives.
For my interview, I spoke with Gustav, who told a touching story about becoming a parent for the first time. I composed the music with the subject in mind, keeping it subtle so it wouldn’t overpower his words, and I also created a short jingle that you can hear at the start of the episode.
My contribution:
Sound design, recording, journalism
Other projects
Together with my classmate Tobias Jakobsen, I created a sound installation—referred to as a sound bath—for Trapholt Museum’s exhibition on Nanna Ditzel. The idea was to design ambient, meditative sound that complemented Nanna Ditzel’s furniture, inviting visitors to settle in and experience the work in a deeper way, using their senses.
Our sound bath plays continuously in a quiet exhibition room where Ditzel’s designs are displayed. It echoes the playful, abstract, and timeless qualities of her work, with nature as a strong point of inspiration—just as in Ditzel’s own creations .
Sonic branding - Save the Children
For my first-year exams, I worked on rebranding the sonic identity of the non-governmental organisation Save the Children. The project began with an in-depth analysis of the organisation’s existing brand identity, both visually and sonically.
The assignment involved creating two drafts of a sonic logo, two types of music for social media use, as well as ringtones and notification sounds. My creative approach focused on making the “children” aspect audible by incorporating children’s voices into the sonic logo. The overall sonic identity was designed to convey hope, while also reflecting the urgency of Save the Children’s mission.









